Latest News

2009/02/14 -- DarkStar 0.4.1

Happy Valentine's Day! Here be a new release for everyone to enjoy. As usual you can find it here. Going to be pushing ahead towards a 1.0 release and hopefully adding a bunch of new stuff soon! So stay tuned!


2007/04/20 -- DarkStar 0.4.0 (EPIC5!)

DarkStar is moving to EPIC5! It's been quite awhile since the last release and since I'm not aware of any real bugs I thought I would go ahead and release a new EPIC5-based version of DarkStar. You can get it here. Enjoy. :)


2005/04/25 -- DarkStar 0.3.1 released

The next release in the 0.3 series is now available. You can get it here. This release is mostly a bunch of bug fixes but there are a few new format variables as well as support for both forward and backward match cycling in the tabkey module. You can get the details of the changes from the usual places. Enjoy.


2004/08/14 -- DarkStar 0.3 now available!

Finally, after almost a year of waiting, the long anticipated DarkStar 0.3 is ready. This constitutes a major overhaul of the entire script pack and fixes many of the annoying problems that plagued me in 0.2. A great many things have changed so I won't mention them here. The details can be had by reading UPDATES and CHANGELOG. As always, a gzipped tar file of the release can be found in the downloads section.


2003/11/30 -- DarkStar 0.3pre1 now in CVS

Just a heads up to let everyone know that I have committed 0.3pre1 to the CVS repository and that updating now will probably break people's themes and possibly modules. Also, this being an early alpha release, everything is subject to change. Those people that aren't totally anxious to see what's new should probably stick with 0.2.12 and wait for the official release of 0.3.


2003/11/16 -- DarkStar 0.2.12

Well, here it is, what should be the final release in the 0.2.x series. Major changes include the removal of the buggy seen module, the addition of a $winchannels() function, and support for challenge/response opering (hyb7/ratbox ircds).

I'm already hard at work hacking away at what will become DarkStar 0.3, so stay tuned for some big changes very soon. :-)


Old News